![]() Use “Keep Bend Direction” to ensure character’s elbow or knee always bend at the right direction.IK Constraints - use “Keep End Effort Rotation” to tip toe or bend wrist, or use “Keep End Effector Angle” to sustain feet angle on the skateboard or bicycle pedal.Lock hands and feet to precisely interact with scene objects.Smoothly interpolate stretch animation, and add Motion Curve for timing control.Stretch neck and torso parts by locking hands and feet.After releasing stretching, the segment can resume to its original length.Rubber-band stretch midpoint segments like elbow, waist, knee. ![]()
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